Opera Review "Bluebeard's Castle"


Marcus Goss
Art & Technology (211)
Professor Blanka Roundtree
February 15, 2018

*https://youtu.be/WQEqUzGCjmQ*
After multiple efforts of selecting an opera to watch, I chose “Bluebeard’s Castle” by Bela Bartok. The original release of this Opera dates back well before the 1920’s and was shot in the interior of some sort of dark stage room set. The clip started rather awkward simplyThe “Mise en Scene” for the movie w because it gave the name of the actors prior to the clip rather than what we are use to, in seeing them afterwards.as consistently steady throughout the duration. There were sluggish movements, that synced perfectly in time with the camera motions at time. Accompanied by soothing, peaceful, loud, ambient, mysterious at times, and even mellow tones, the music being played made the motion picture easier to watch. Not aware, a notable thing I did notice however in the “Mise En Scene” or the framework and construction of the film was that, the music was a way of signifying story progression through emotion of some sort. It seemed at times as if the music, whether soothing, or louder in volume, indicated change, emotion, and expression the simplistic form of art. Included as an added effect to the music were good camera angles that capture, the individual’s sitting on the red couch.
Interestingly in watching this opera I discovered one of many things. I discovered how the emotion of music can be expressed both visually, and artistically through music and instruments. I feel as if the movie wouldn’t have been as pleasurable to watch, had it not been for the complimenting soundtracks of the orchestra. The music did a lot for the clip because it added ambience, suspense, signaling action. Maybe not as emotional and expressive, I feel as if the female audiences reacted in a more satisfying fashion, rather than the males.
In retrospect, I think this film is very effective for the chronological progressions of Opera. The film was well composed, well oriented, and visually pleasing. The music accompanied the video which added a rather interesting element through the sequences of the movie. As an innovator, or movie creator during the time, I feel the consistency of this particular film, the technological advancements, with the camera motions, the added element of music technology and more all, have inspiring aspects that future Opera creators lust for. From what I know of Opera or what I’ve seen personally, Opera is just a big stage play, sometimes with music and sometimes without. I think this clip did a good job of incorporating technological advancements with all the different aspects of the film. The music, the lights, the added stage props, the stage extras, and more. Satisfyingly the stage play, gave the opera a movie feel, to include both of the singers. Their voices were consistent in tone deliver, the motions, and actions were also very fluent and coordinated. That specifically made the clip easier to watch because my focal point was the stage.
Concluding, If I were game creator and turned the motion picture of “Bluebeard’s Castle”, I would one, either have a solo campaign story mode as either the male or female character, from there it would be a plethora of different mission you have to complete, in quest of the final castle and reuniting with your true love. The game would be modeled after, Zelda and or Link in fashion, and would operate rather easy. Basically, you would choose your character, through the choice of two different storylines, you would be able to choose from the options of either 1) solo campaign in quest for “Castle Bluebeard,” or 2) “do a co-op campaign and have another character and or characters accompany you on your quest to the final castle. As a game creator I think it is notably evident that the sequences, graphics, music, and characterization would have to be at top quality. Furthermore, the game would be accessible both through any gaming console or computer console. Throughout the progression of you as a player, through time you would build your character to a level of comfort, purchasing new weapons, new armor, new animals, new outfit structures, new vehicles, and more. Given the option to save whenever, I would create the game to where you could save at anytime and continue the progress of your quest at your leisure. Included in the game would be a series of different save points, rest stops, checkmarks, battle territories, regions, enemies, foes, and agendas, to keep the viewers, players, and audience engaged. Once to the end of the game, you would have to battle another mysterious knight, max out at all levels, defeating him to retrieve either the Queen or King (based off the character you chose from the beginning).

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